Every effort has been made to ensure that these sites are appropriate for students. However, 2002NEXUS/The Tech Trainer makes no guarantee that all links to outside sites will be acceptable to all parents, teachers, or students. Adults should closely monitor student internet use as a safety precaution. Students should never use the internet without parent and/or teacher permission.


  • General Classroom Games
  • TV Game Show-Type Games like Jeopardy, Wheel of Fortune, etc.
  • Math Games
  • Gaming and Education
  1. The Best Collections of Online Educational Games from Larry Ferlazzo
  2. Map Tetris
  3. National Geographic Channel Games
  4. BBC School Games
  5. Nobel Prize Educational Games
  6. Academic Skill Builders
  7. Discovery Channel Games
  8. Play Kids Games
  9. The Best online Learning Games– 2007
  10. The Best Online Learning Games-2008
  11. Mr. Nussbaum’s Site (Over 100 Games)
  12. Math Baseball
  13. Quarked Games by BBC
  14. Computer Lab Favorites
  15. Gamequarium
  16. Yahoo Kids Games
  17. GameGoo - Educational Games
  18. Funschool
  19. Free Educational Web Games
  20. Games About Media Literacy
  21. Quiz Tree
  22. Prongo Games
  23. Riverdeep Play Online
  24. Learn-Math-Playing-Games
  25. BBC Schools Online
  26. Washington Games
  27. Explore Mars Now
  28. NASA Kids
  29. Sudoko Games
  30. Bill Nye The Science Guy
  31. Reeko
  32. The History Channel
  33. Yahooligans Scratchers
  34. Make a Splash with Color
  35. Quiz Hub USA
  36. Cut The Knot Games
  37. Scholastic Kids
  38. Eduplace Math Games
  39. How Stuff Works - Science
  40. How Stuff Works - Computers
  41. National Geographic Kids
  42. The -ology Site
  43. Time for Kids
  44. The Yuckiest Site on the Web
  45. The Problem Site Games
  46. Kids Games
  47. Indian Child Games For All
  48. Learning Planet
  49. World Wildlife Games
  50. FunBrain
  51. Cool Math
  52. Disney Playhouse
  53. TeAch-nology Games
  54. A Game A Day Interactive
  55. BrainPOP
  56. Free Web Games
  57. Free Arcade
  58. DMOZ Kids and Teens
  59. VKids
  60. Prongo
  61. Lego Online Games & Activities
  62. Crayola Online Activities
  63. Woodlands Junior School Games
  64. Fun Island
  65. DW Kids
  66. Museum Mania Treasure Hunt
  67. Kids Domain Brain Games
  68. Break Out
  69. Catch The Spy!
  70. Concentration
  71. Connect Four
  72. Dots and Boxes
  73. Get The Gophers
  74. Knot Funny
  75. Lemonade Stand
  76. Lights All
  77. Mad Libs
  78. Mind Reader
  79. Miniature Golf
  80. Mission Cube
  81. Potato People

(TV Game Show Formats: Jeopardy, Wheel of Fortune, etc.)

  1. Ancient Egypt Jeopardy

  2. Computer Skills Jeopardy

  3. Geology Jeopardy

  4. Integers Jeopardy

  5. Language Arts Jeopardy

  6. Math Jeopardy

  7. Multiple Subject Jeopardy

  8. Music Jeopardy

  9. Revolutionary War Jeopardy

  10. Science Jeopardy

  11. Science Kingdoms Jeopardy

  12. Simple Machines Jeopardy

  13. Social Studies Baseball

Math Games

Gaming and Education

Schools Turn To Video Games Consoles To Help Pupils Learn (from Sunday Herald)

Ewan McIntosh, LTS’s adviser on new technologies, said Scotland’s schools had adapted to podcasts, wikis and social networking quicker than many other countries, but there was still much more to do.

Video Games Entertain and Educate

The Future of Reading - Using Video Games as Bait to Hook Readers - Series - NYTimes.com

Video Game Helps Math Students Vanquish an Archfiend - Algebra - NYTimes.com

Microsoft Research, NYU and Consortium of University Partners Create First Scientific-Based Game Research Alliance to Transform Learning -

Video Games May Foster Teen Civic Engagement

Major New Study Shatters Stereotypes About Teens and Video Games (MacArthur and Pew Internet)

More Nintendo DS Numeracy | Andy Pulman Edublog

Make 10: A journey of numbers (released 26/09/08) is a mathematics game where players must complete numbers puzzles centered around the number 10. The overall aim of the game is to find and challenge the so-called “Make 10 Masters” as you improve your maths and puzzle-solving skills. Players use the Nintendo DS Touch Screen to complete the maths puzzles, and a gradual increase in difficulty and storybook style presentation mean the game is accessible for players of all ages.

Cyan Porting Myst to iPhone | Touch Arcade

YouTube - Myst ‘Exile’ in the classroom

Studies: Video games can aid students, surgeons


Some serious rundown on how Myst is used (again) for some great learning


In order to explore games in libraries, researchers from the Syracuse University School of Information Studies, the American Library Association and the University of Illinois at Champaign-Urbana are working together. As the project grows, Director Scott Nicholson hopes that it will attract other researchers: “The advantage to having a common place to gather, both physically and virtually, is that it allows us as a group of researchers to explore gaming in libraries more effectively than if we were all working individually.”


European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games in schools in Europe: video games, computer games, online games that run on consoles, computers, handhelds or mobile phones.

* What are we teaching? * How will we know if they’ve learned it? * Who needs to know that they’ve learned it? Just question three usually means “a whole host of post-project data analysis”. “Games are software development projects: most good games are the result of rapid, iterative development. This is incompatible with upfront planning. As a sponsor, you have to think about how you can accomodate the uncertainty that comes with RID.”


“It costs about £250 per school, plus a video game, for a whole term’s work,” says Karen Robertson, a quality improvement officer who works in information and computer technology for East Lothian Council. “Games are very relevant and motivating for children. And it’s a real cross-curricular thing – a lot of schools have been using the Guitar Hero project (where pupils form their own virtual rock bands] in different lessons. They learn about geography by planning world tours, merchandising, even relationship building. A lot of bands would break up, then reform. “The way that we approach it is that the game is a type of stimulus – it’s fun, it’s something that they enjoy.” Andrew Gibson, 12, who is in his first year at Musselburgh Grammar, says the fun factor makes him work harder


The depute headteacher at Musselburgh Grammar School, who was the only Scottish entry for the sixth Microsoft European Innovative Teachers Forum Awards in Vienna, admitted he had never used computer games until two years ago. Now he regularly uses them to find new and innovative ways of teaching.




The “Simulating History” project, funded by the Social Sciences and Humanities Research Council of Canada, is exploring the “ best potential” for educational computer simulations (sometimes called computer “serious games”) to teach Canadian history.


In the 6 months that we’ve been commissioning online education projects, we’ve both seen a lot of proposals that use these ‘winner takes all’ formats. These are sometimes like TV reality shows, where the interactivity is limited to the audience voting on other participants, and sometimes treasure-hunt-style ARGs. Whilst its inevitable that not all your users will become immersed in a game, I share with Alice a concern that we are importing broadcast ideas into online entertainment formats.


What are we doing playing Nintendo DS in our classroom? It all started when Ewan Macintosh came to Moose Jaw last summer.


Great wiki on gaming for learning that was spawned after a workshop I did in Moose Jaw, Canada.



a talking computer with an RFID reader, that guides kids through different pre-loaded games or stories. The kids wear RFID wrist bracelets that identify them in the game, and let them interact with the machine.


The Handheld Devices for Ubiquitous Learning (HDUL) project, funded by Harvard’s Provost and under the guidance of Professor Chris Dede, sought to determine how wireless handheld devices (WHDs) –– which include, but are not limited to, cellphones, personal digital assistants, and mobile gaming devices –– could enhance learning and teaching in university settings. During the 2003–2004 and 2004–2005 academic years, HDUL successfully integrated WHDs into eight diverse courses at the Harvard Graduate School of Education (HGSE) and the Harvard Extension School (HES). This website documents the support materials and publications developed from the project.

Ideonic - Serious Games development studio for education, training and creative learning games, based in middlesbrough in the north east of england, UK.